“Using video chatting to stay in touch with distant family members, or as we saw during the early COVID crisis when we could not be around even friends and neighbors, is a real strength and help kids to stay connected,” Megan Carolan of the Institute for Child Success told Lifewire in an email interview. “But we would not want a situation where kids choose playing on a device with their friend down the street rather than playing in person with them.”
Gaming for Kids
More Screen Time?
Studies have shown that children benefit developmentally from physical interactions. The American Academy of Pediatrics recommends no more than one hour of screen time per day for children aged 2 to 5 years, and recommends high-quality programming. Michelle Keldgord, the mother of two small children, told Lifewire in an email interview that it’s not a good idea to replace physical interactions with virtual ones. “Kids need to experience things happening in person, whether it’s playing superhero imagination games or hugging their loved ones,” she added. Being in front of electronics for too long can have adverse effects on her kids, Keldgord said. “For my son, it means his eyes will get blurry, and he might get a little cranky,” she added. “My daughter exhibits uncharacteristic behavior such as not listening and being hyper.” Video call devices for kids can sometimes have positive effects, pediatrician Pierrette Mimi Poinsett told Lifewire in an email interview. “Video call devices can help maintain relationships when in-person interaction isn’t feasible,” she said. “Likewise, video calls can reduce isolation and loneliness for both the child and the adult.”
Another Gadget
“It certainly seems that the Glow has been designed with these concerns in mind,” Carolan said. “But as we have seen time and time again with children’s technologies, someone will find a loophole or a back door issue that undermines those safety features, and so parents need to continue to be vigilant about how children use devices even if they think they have safety mechanisms in place.” Still, it’s an open question whether kids will buy into the idea of playing games through a limited device like the Glow when many children already have access to full-featured tablets. “The selling point is that kids can also play virtual games, solve puzzles, and or read books with another person virtually,” Andrew Selepak, a social media professor at the University of Florida, told Lifewire in an email interview. “While setting up the video calls will be fairly easy for parents, then having to learn and explain how to do the interactive puzzles and games to both their children and their parents will probably be a frustration not worth the effort for most.”